Flight Unlimited II 
Looking Glass Technologies’ 
New Heights In Flight Simulation

Sequel to Acclaimed Flight Unlimited Features Breathtaking Landscapes of the 
Bay Area and a Fully Interactive Air Traffic Control System 

“Flight Unlimited II provides the ultimate computer flying experience for both novice and expert flight sim fans. We’ve created a game so real that computer pilots can almost feel the wind rushing by them as they buzz the San Francisco Bay.”
Paul Neurath (President - Looking Glass Technologies)

Looking Glass Technologies is revealing more details of the highly anticipated sequel to its critically acclaimed and best selling Flight Unlimited™.  Flight Unlimited II will feature over 11,000 square miles of photo-realistic, satellite-mapped scenery of the San Francisco Bay Area rendered to four meters per pixel, over 45 airports, and the most accurate air traffic control system ever created for a computer game.  Scheduled to ship in Summer 1997, Flight Unlimited II will redefine what gamers expect from a flight simulation. 
	
Looking Glass is creating a complete visual flying experience with Flight Unlimited II.  Utilising satellite map terrain and revolutionary technology, Flight Unlimited II features graphics so real that gamers can fly via Visual Flight Rules (VFR), allowing for flight by recognition of land, roads, buildings and landmarks.  VFR has never before been accomplished in a flight simulation.  In addition, pilots can fly using Instrument Flight Rules (IFR), with just their instruments and Air Traffic Control guiding them.

The Air Traffic Control (ATaC) System, powered by Looking Glass Technologies’ proprietary Artificial Intelligence (AI) engine, includes fully interactive ground, tower and radar information.  The Looking Glass AI engine builds commands and instructions based on the movements and divergences of the pilot.  Flight Unlimited II features no pre-scripting of  ATaC commands – ground, tower, approach and departure control chatter all occur in real-time.  

Features:

• 	Choice of Five Planes - Choose between five classic civilian aircrafts: Cessna 172, Piper Arrow, P51D Mustang, Havelin Beaver, and Beachcraft Baron.  The Havelin Beaver allows for water landings and takeoff, the first ever in a flight simulator.
• 	Realistic Weather Conditions - From sunny afternoons to menacing storms, Flight Unlimited II features any weather condition a pilot might experience.  
•	 Air Traffic - In Flight Unlimited II, the wild blue yonder is just that.  Share airspace with up to 450 aircraft at once, from commercial jetliners to military jet fighters.
• 	Turbulence and Wind Shear - Real world effects, such as turbulence and wind shear will play a role in how your plane handles.
• 	Multiple Camera Angles - View action from any angle, including: fly-by’s, tower view, bird’s eye view and any angle from within the cockpit.
• 	Virtual Passenger - Jump from one plane to another as a virtual passenger and enjoy the sights.
• 	Landmarks - All of the landmarks of the Bay Area are in the game.  Fly over 			Alcatraz, under the Golden Gate Bridge, through Wine Country, and by your 			favorite major league baseball stadium.   Every building in the Bay Area over 10 			stories is modeled using the revolutionary ZOAR™ rendering engine for visually 			accurate detail.

Looking Glass Technologies, Inc. is a leading developer of entertainment and simulation
software distinguished by its expertise in 3D technologies.  Headquartered in Cambridge, MA, the talented team at Looking Glass has created some of the best-known, best-selling titles in the interactive entertainment industry, including the Ultima® Underworld™ series, System Shock™, Flight Unlimited and Terra Nova: Strike Force Centauri™.    Looking Glass Technology products are distributed by Eidos Interactive.

For further information about Flight Unlimited II please contact Lidia Stojanovic (UK Press) and Steve Starvis (European Press) at Eidos Interactive on 0181 636 3000.